Z-Image Texture Grafts

The purpose of these merges is surface rendering: surfaces, textures, fine details and foliage. Z-Image's spatial attention profile - how sharply it commits to fine texture - is transplanted onto video engines by rescaling their attention normalisation. Identity, motion, sound and speed stay untouched. The difference is paused-frame visible: straw holds strands at mid-distance, hedges render as brambles and leaves, fabric keeps its weave, skin keeps its grain.

MiniMax-H3 x Z-Image
comfy-native + convrot + bf16 · GGUF
Joy-LTX 2.5 x Z-Image
comfy-native + bf16 · GGUF · try it live

Same-seed comparisons (Joy-LTX 2.5, stock vs graft)

scarecrow rotation - stock top row, graft bottom row, same seed, matched timestamps
hay maze - stock top row, graft bottom row, same seed, matched timestamps
skin farmer - stock top row, graft bottom row, same seed, matched timestamps
bog procession - stock top row, graft bottom row, same seed, matched timestamps

Demos

Joy-LTX 2.5 x Z-Image - 30s continuous take
Joy-LTX 2.5 x Z-Image - 30s continuous take
MiniMax-H3 x Z-Image - three-shot continuous take
MiniMax-H3 x Z-Image - three-shot continuous take

All comparisons are same seed, same settings, matched timestamps. Generated content is machine-generated. Community licenses of the respective base models apply.